AI Insights · Timothy · January 2022
Top 5 Roguelike Games Performance in the US for Q4 2021
Discover the performance of the top 5 roguelike games in the US during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 roguelike games in the United States showed varied performance in terms of downloads, revenue, and active users. Here's an overview of each game's trends during this period, based on data from Sensor Tower.
Hero Squad! by Kwalee Ltd saw an initial peak in weekly downloads, reaching around 164K in early October. However, downloads declined steadily to approximately 38K by mid-December, with a slight uptick to 47K in the last week of December. Weekly revenue peaked at about $28K in mid-October but saw a gradual decline, ending the year at roughly $15K. Weekly active users followed a similar downward trend, starting at 264K in early October and dropping to around 105K by the end of December.
Hero Wars: Alliance RPG from Nexters Global LTD experienced fluctuations in revenue, with notable peaks such as $2.2M in late October and $2.1M in mid-December. Downloads remained relatively stable, starting at around 56K and ending at 55K. Active users showed a slight increase towards the end of the quarter, reaching 158K in the final week of December.
RAID: Shadow Legends by Plarium Global Ltd exhibited strong revenue performance, peaking at approximately $3.8M in late October. Weekly downloads saw a gradual increase from around 55K in late September to 61K by the end of December. The game's weekly active users showed a steady trend, maintaining a range between 205K to 275K throughout the quarter.
Archero from HABBY had consistent weekly revenue, with a noticeable peak of around $238K in the final week of December. Downloads fluctuated slightly, ranging from 18K to 31K, showing a peak in late November. Active users remained steady, hovering around 116K to 153K, with a slight increase at the end of the quarter.
PunBall, also by HABBY, had a strong debut in November 2021. Weekly revenue increased from around $47K in early November to approximately $75K by the end of December. Downloads started at 45K in early November and stabilized around 26K by the end of the year. Active users showed a consistent upward trend, starting at 60K in early November and reaching 104K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.